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DH2323 CG Project
Reference paper:
A New Algorithm for Water Wave Animation
This paper presented a new algorithm of water wave animation and the deriving process is not difficult to understand. So we decide to implement this algorithm presented in this paper.
There are many ways of water wave animation. The simplest is the sin function and some complex are physical models which have more realistic effects but more workloads. It is an old paper that currently the algorithm is mostly used in the mobile app to simulate the raindrop effects.



We decide to implement it by OpenGL, but we have no experience of any OpenGL. We learned it from learnopengl.com.
For this project: Firstly, generate a water surface, then apply this algorithm. Finally, add texture and illumination.

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